I don't want to add additional nodes here, but mainly to understand how to make it work correctly with its most basic setting, like this, perhaps changing something in the input image if it might be the problem. If I connect the bitmap to the "normal" socket it's even worse. (I am using an Arnold light and I'm rendering with Arnold).īut I saw elsewhere, in many cases, the normal map being set in this way in Arnold (and working) so I did the same:īut I get that result. Now, as beginner in Arnold, I'm not getting a correct result: you can see there is a seam on the heads, that's where the UV seams are. I'm using a 24bit (figures as 8bit on photoshop) openGL normal map. This object is been made and rendered correctly in Blender, with regular Substance outputs. Hello, I come from Blender+Substance and I need to make renders in Arnold.
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